BG3 Material Forensics
Figuring out how it all works, reconstructing materials, parsing LSX and LSMG files, and animating Intellect Devourers in Blender.
Just somewhere to keep my notes on the various workings of BG3 files and assets. Having spent quite a few weeks months neck deep in GR2s and LSXs, it'd be nice to make it available to someone else if it might be useful.
Browse the BG3/LSMG + Blender scripts on GitHub 🔗
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